Casino Night Zone Sprites
2022年1月4日Register here: http://gg.gg/xfr12
Research / Sonic 2 / Sprites and objects reference
*Casino Night Zone Sprites Download
*Casino Night Zone Sprites
*Casino Night Zone Sprites Sprite
Sonic the Hedgehog 2 is a 1992 platform game developed and published by Sega for the Sega Genesis.It is the second main entry in the Sonic the Hedgehog series, and introduced Sonic’s sidekick, Miles ’Tails’ Prower, controllable by a second player.In the story, Sonic and Tails must stop series antagonist Dr. Ivo Robotnik from stealing the Chaos Emeralds to power his space station, the Death Egg. While this is a ’bouncy zone’ at heart, the level structure isn’t quite like the Spring Yard or Casino Night Zones of the past games. Wild wolf run free slots. While its still based on a very enclosed structural pattern, the large pinball rooms where you would bounce between objects, desperately looking for a way out are no longer present in quite the same way.
Casino Night Zone Sprites DownloadSprites and objects reference:
*Submitted by Weird Person on May 21 2005.*
*Updated on May 26 2005.*
*Table and advices by Sonic Hachelle-Bee*
Here, you have a table of some of the sprites that you can use in the game. Each sprite have it’s own ID, defined by the sprites table located at $1600C. This sprites table is a huge offset index that, for each ID (4 bytes for an ID), define the address where the program of the sprite is. Casino Night Zone Sprites
Object descriptionAdvicesObject IDObject subparameter first numberObject subparameter second numberMiscellaneousMonitorDisable object respawn260 Blank monitor0Sonic extra life monitor1Tails extra life monitor2Robotnik monitor3Super ring monitor4Super sneakers monitor5Shield monitor6Invincibility monitor7Teleport monitor (switch Sonic and Tails position)8Random monitor (only in 2 players game)9Broken monitorASpikesNo36One to four set of spikes0 to 3Static spikes0Spikes moving up and down1Normal springUse side 2 and strait springs (nicer)41Up spring0Spring side 1Red springStrait spring0Spin spring1Yellow springStrait spring2Spin spring3Spring side 2Red springStrait spring4Spin spring5Yellow springStrait spring6Spin spring7Spring side 3Red springStrait spring8Spin spring9Yellow springStrait springASpin springBSpring side 4Red springStrait springCSpin springDYellow springStrait springESpin springFSpring various parameters tableRight spring1Down spring2Diagonal up right spring3Diagonal down right spring4StarpostDisable object respawn790The order they come while playing1 to 9Animal containerPlace it exactly on the middle of the screen (nicer)3E00End level signDon’t place it exactly on the middle of the screen (nicer)0D00Emerald Hill zonePirahnaDisable object respawn5C00Wood bridgeNo1108 blocks bridge810 blocks bridgeA12 blocks bridgeC14 blocks bridgeE116 blocks bridge0CoconutDisable object respawn9D1EWaspDisable object respawn4B00EHZ floating platformNo180Static0Moving left and right1Moving up and down2Chemical Plant zoneSpiderDisable object respawnA736Spiny on floorDisable object respawnA532Spiny on wallDisable object respawnA632CPZ floating platformNo190Moving left and right1Moving up and down slowly2Moving up and down quickly6Blue wormNo1D15Weak spring covering pipesNo7B02Wheel springNo1B00One way barrierNo2D00Wheel platform moving left and rightNo7A00CPZ breakable corkNo3200Rotating yellow blocksNo6B18Aquatic Ruin zoneHidden grounderDisable object respawn8D02GrounderDisable object respawn8E02Chop chop fishDisable object respawn9108Rotating platformsNo8310Small bubblesNo2480Falling pillarDisable object respawn2300ARZ floating platformNo18Moving up and down01Moving left and right9ARising pillarLeave object respawn enabled2B00Arrow launcherNo2200ARZ collapsing platformLeave object respawn enabled1F00Casino Night zoneStar bumperNo4400Pinball flipperNo860Green weak flipper0Orange strong flipper1Conveyor beltTransparent sprite that makes the character to move from left to right automatically7209Slot machineNoD60100 points0Pictures1Blue blockNoD40Moving left and right0Moving up and down2Green snake platformNoD201Charge springNo85Up spring00Diagonal up right spring81Blue bumperNoD70Static0Moving left to right1Hill Top zoneHTZ breakable stoneNo3200Mystic Cave zoneMCZ collapsing platformLeave object respawn enabled1F00SmasherNo2A00CrawltonDisable object respawn7600MCZ vine moving 160 pixels upNo8010Vine opening vertical bridgeNo7F00Vine opening horizontal bridgeNo7702FlasherDisable object respawnA32CMCZ floating platform moving left and rightNo7A00Spiky moving stairsNo7600Three wooden rotating blocksNo6A18Oil Ocean zoneOctopusDisable object respawn4A00Green platform over fireNo3300Fan pulling the characterNo3FPull to left00Pull to up8SeahorseDisable object respawn5000ElevatorNo1923CannonNo480Pointing to up that trows to right0Pointing to right that trows to down1Pointing to down that trows to left2Pointing to left that trows to up3Spiky ring moving left and rightNo4300Metropolis zoneSpear blockNo680First spear to right0First spear to down1First spear to left2First spear to up3NutDisable object respawn6900SlicerDisable object respawnA100Exploding starDisable object respawnA42EWall of diagonal yellow springsNo6601SpearNo6D00Block of lavaInvisible block310Small block1Huge block2Conveyor beltTransparent sprite that makes the character to move from left to right automatically7209MZ floating platformNo6B0Moving left and right2Moving up and down4Fall when you stand on it5Fall automatically7Rotating gearNo7000Steam springNo4201Sky Chase zoneMechanic eagleDisable object respawnAC40NebulaDisable object respawn9912TurtloidsDisable object respawn9A16Wing Fortress zoneHuge laser beamNoB976WFZ pull up hang chainNo801160 pixels up096 pixels up1Breakable panelsNoC102ChickenDisable object respawnAE44Ball cannonNoB874Rising platformsNoBD7ERotating floating platformNoB604Propellor that makes the character floatNoB566Solid diagonal conveyor beltNo7290Starting block trowing the characterNoC010Appearing and disappearing platformNoBE90Vertical propellorNoB464Death Egg zoneRunning RobotnikNoC6A6
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<< 2. Sprites and objects placement | 4. Rings placement >># - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - ZCasino Night Zone Sprites Sprite
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_000_flipper_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_001_plgr_pull_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_002_plgr_shot2_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_002_plgr_shot_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_003_bumper_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_004_slingshot_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_005_spottarget_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_006_drptgt_hit_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_007_drptgt_up_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_008_drptgt_bonus_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_009_kickbk_wall_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_010_kickbk_lamp_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_011_gtuplp_up_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_012_lpgate_lamp_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_013_lpgate_bonus_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_014_bumper_up_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_015_bumper_elv_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_016_rlovr_bonus_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_017_rlovr_lamp_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_018_lgtway_start_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_019_chip_hit2_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_019_chip_hit_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_020_jmppnt_hit_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_021_dice_hit_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_022_brdg_move_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_023_jpot_ring2_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_023_jpot_ring_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_024_jpot_mdlget_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_025_slot_rot_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_026_slot_suc_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_027_slot_mis_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_028_slot_mdl_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_033_ball01_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_034_ball02b_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_034_ball02c_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_034_ball02_aif.wav
*cnz100/Synth_4500000_ambience_4600000_AMB_CNZ_4600_000_amb01b_aif.wav
*cnz100/Synth_4500000_ambience_4600000_AMB_CNZ_4600_000_amb01_aif.wav
You must be logged in with an active forum account to post comments.
Register here: http://gg.gg/xfr12
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Research / Sonic 2 / Sprites and objects reference
*Casino Night Zone Sprites Download
*Casino Night Zone Sprites
*Casino Night Zone Sprites Sprite
Sonic the Hedgehog 2 is a 1992 platform game developed and published by Sega for the Sega Genesis.It is the second main entry in the Sonic the Hedgehog series, and introduced Sonic’s sidekick, Miles ’Tails’ Prower, controllable by a second player.In the story, Sonic and Tails must stop series antagonist Dr. Ivo Robotnik from stealing the Chaos Emeralds to power his space station, the Death Egg. While this is a ’bouncy zone’ at heart, the level structure isn’t quite like the Spring Yard or Casino Night Zones of the past games. Wild wolf run free slots. While its still based on a very enclosed structural pattern, the large pinball rooms where you would bounce between objects, desperately looking for a way out are no longer present in quite the same way.
Casino Night Zone Sprites DownloadSprites and objects reference:
*Submitted by Weird Person on May 21 2005.*
*Updated on May 26 2005.*
*Table and advices by Sonic Hachelle-Bee*
Here, you have a table of some of the sprites that you can use in the game. Each sprite have it’s own ID, defined by the sprites table located at $1600C. This sprites table is a huge offset index that, for each ID (4 bytes for an ID), define the address where the program of the sprite is. Casino Night Zone Sprites
Object descriptionAdvicesObject IDObject subparameter first numberObject subparameter second numberMiscellaneousMonitorDisable object respawn260 Blank monitor0Sonic extra life monitor1Tails extra life monitor2Robotnik monitor3Super ring monitor4Super sneakers monitor5Shield monitor6Invincibility monitor7Teleport monitor (switch Sonic and Tails position)8Random monitor (only in 2 players game)9Broken monitorASpikesNo36One to four set of spikes0 to 3Static spikes0Spikes moving up and down1Normal springUse side 2 and strait springs (nicer)41Up spring0Spring side 1Red springStrait spring0Spin spring1Yellow springStrait spring2Spin spring3Spring side 2Red springStrait spring4Spin spring5Yellow springStrait spring6Spin spring7Spring side 3Red springStrait spring8Spin spring9Yellow springStrait springASpin springBSpring side 4Red springStrait springCSpin springDYellow springStrait springESpin springFSpring various parameters tableRight spring1Down spring2Diagonal up right spring3Diagonal down right spring4StarpostDisable object respawn790The order they come while playing1 to 9Animal containerPlace it exactly on the middle of the screen (nicer)3E00End level signDon’t place it exactly on the middle of the screen (nicer)0D00Emerald Hill zonePirahnaDisable object respawn5C00Wood bridgeNo1108 blocks bridge810 blocks bridgeA12 blocks bridgeC14 blocks bridgeE116 blocks bridge0CoconutDisable object respawn9D1EWaspDisable object respawn4B00EHZ floating platformNo180Static0Moving left and right1Moving up and down2Chemical Plant zoneSpiderDisable object respawnA736Spiny on floorDisable object respawnA532Spiny on wallDisable object respawnA632CPZ floating platformNo190Moving left and right1Moving up and down slowly2Moving up and down quickly6Blue wormNo1D15Weak spring covering pipesNo7B02Wheel springNo1B00One way barrierNo2D00Wheel platform moving left and rightNo7A00CPZ breakable corkNo3200Rotating yellow blocksNo6B18Aquatic Ruin zoneHidden grounderDisable object respawn8D02GrounderDisable object respawn8E02Chop chop fishDisable object respawn9108Rotating platformsNo8310Small bubblesNo2480Falling pillarDisable object respawn2300ARZ floating platformNo18Moving up and down01Moving left and right9ARising pillarLeave object respawn enabled2B00Arrow launcherNo2200ARZ collapsing platformLeave object respawn enabled1F00Casino Night zoneStar bumperNo4400Pinball flipperNo860Green weak flipper0Orange strong flipper1Conveyor beltTransparent sprite that makes the character to move from left to right automatically7209Slot machineNoD60100 points0Pictures1Blue blockNoD40Moving left and right0Moving up and down2Green snake platformNoD201Charge springNo85Up spring00Diagonal up right spring81Blue bumperNoD70Static0Moving left to right1Hill Top zoneHTZ breakable stoneNo3200Mystic Cave zoneMCZ collapsing platformLeave object respawn enabled1F00SmasherNo2A00CrawltonDisable object respawn7600MCZ vine moving 160 pixels upNo8010Vine opening vertical bridgeNo7F00Vine opening horizontal bridgeNo7702FlasherDisable object respawnA32CMCZ floating platform moving left and rightNo7A00Spiky moving stairsNo7600Three wooden rotating blocksNo6A18Oil Ocean zoneOctopusDisable object respawn4A00Green platform over fireNo3300Fan pulling the characterNo3FPull to left00Pull to up8SeahorseDisable object respawn5000ElevatorNo1923CannonNo480Pointing to up that trows to right0Pointing to right that trows to down1Pointing to down that trows to left2Pointing to left that trows to up3Spiky ring moving left and rightNo4300Metropolis zoneSpear blockNo680First spear to right0First spear to down1First spear to left2First spear to up3NutDisable object respawn6900SlicerDisable object respawnA100Exploding starDisable object respawnA42EWall of diagonal yellow springsNo6601SpearNo6D00Block of lavaInvisible block310Small block1Huge block2Conveyor beltTransparent sprite that makes the character to move from left to right automatically7209MZ floating platformNo6B0Moving left and right2Moving up and down4Fall when you stand on it5Fall automatically7Rotating gearNo7000Steam springNo4201Sky Chase zoneMechanic eagleDisable object respawnAC40NebulaDisable object respawn9912TurtloidsDisable object respawn9A16Wing Fortress zoneHuge laser beamNoB976WFZ pull up hang chainNo801160 pixels up096 pixels up1Breakable panelsNoC102ChickenDisable object respawnAE44Ball cannonNoB874Rising platformsNoBD7ERotating floating platformNoB604Propellor that makes the character floatNoB566Solid diagonal conveyor beltNo7290Starting block trowing the characterNoC010Appearing and disappearing platformNoBE90Vertical propellorNoB464Death Egg zoneRunning RobotnikNoC6A6
Back | Printer friendly
<< 2. Sprites and objects placement | 4. Rings placement >># - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - ZCasino Night Zone Sprites Sprite
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_000_flipper_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_001_plgr_pull_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_002_plgr_shot2_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_002_plgr_shot_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_003_bumper_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_004_slingshot_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_005_spottarget_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_006_drptgt_hit_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_007_drptgt_up_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_008_drptgt_bonus_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_009_kickbk_wall_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_010_kickbk_lamp_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_011_gtuplp_up_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_012_lpgate_lamp_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_013_lpgate_bonus_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_014_bumper_up_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_015_bumper_elv_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_016_rlovr_bonus_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_017_rlovr_lamp_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_018_lgtway_start_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_019_chip_hit2_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_019_chip_hit_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_020_jmppnt_hit_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_021_dice_hit_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_022_brdg_move_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_023_jpot_ring2_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_023_jpot_ring_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_024_jpot_mdlget_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_025_slot_rot_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_026_slot_suc_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_027_slot_mis_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_028_slot_mdl_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_033_ball01_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_034_ball02b_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_034_ball02c_aif.wav
*cnz100/Synth_4000000_object_4100000_OBJ_CNZ_4100_034_ball02_aif.wav
*cnz100/Synth_4500000_ambience_4600000_AMB_CNZ_4600_000_amb01b_aif.wav
*cnz100/Synth_4500000_ambience_4600000_AMB_CNZ_4600_000_amb01_aif.wav
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